﻿using UnityEngine;

[CreateAssetMenu]
public class EnemyAnimationConfig : ScriptableObject {

	[SerializeField]
	float moveAnimationSpeed = 1f;

	[SerializeField]
	AnimationClip
		move = default, intro = default, outro = default, dying = default;

	[SerializeField]
	AnimationClip appear = default, disappear = default;

	public AnimationClip Move => move;

	public AnimationClip Intro => intro;

	public AnimationClip Outro => outro;

	public AnimationClip Dying => dying;

	public AnimationClip Appear => appear;

	public AnimationClip Disappear => disappear;

	public float MoveAnimationSpeed => moveAnimationSpeed;
}